Using this open source 3D graphics toolkit software developers can create video games, virtual reality applications and complex scientific visualizations.
OpenSceneGraph
OpenSceneGraph is a Windows 3D engine that provides a high level abstraction of the OpenGL API for graphics rendering. There is support for multiple geometric primitives like meshes, points, lines and triangles.
Brief description
The engine is based on scene graph architecture with hierarchical data representation. Each node can contain different types of objects such as a light source, camera or geometric primitive. Moreover, you can group several items together to form more complex models.
Like in Unity, it is possible to apply custom textures, materials and shaders to visual objects. There are instruments for adjusting advanced lighting parameters and automatically generating shadows. Complex 3D scenes for head mounted displays can be rendered as well.
Additional capabilities
Users are able to configure item interactions in a 3D scene with the help of the integrated event handling system. Potential collisions between individual objects are detected automatically.
The toolkit is highly scalable and can be used to develop applications of all sizes, from small prototypes to large enterprise systems.
Features
- lets developers create 3D apps, video games and scientific simulations;
- free to download and use;
- instruments for rendering various geometric primitives are included;
- it is possible to apply textures, materials and shaders to separate 3D objects;
- compatible with all modern versions of Windows.